Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда

Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда
Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда - фотография #2
Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда - фотография #3
Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда - фотография #4
Hawkman (1964) #1 PGX 9.4 White **1st Hawkman (Solo Series)** like CGC CBCS Без бренда - фотография #5
Бренд: Без бренда
~ 314 702 ₽ 3 398.88 $

Характеристики

Main Character Hawkman
Grade 9.4 NM
Certification PGX
Signed No
Country/Region of Manufacture United States
Certification Number 501145127
Series 1
Year 1964
Featured Refinements Hawkman #1
Genre Superhero
Graded by PGX
Publisher DC
Issue Number #1
Publication Date April-May 1964

 You are bidding on:  Hawkman vol 1 #1 PGX 9.4 **Silver Age Key**

April-May 1964 DC Comics

1st Hawkman (in his own title)


Gardner Fox (Story)   Murphy Anderson (Cover & Art)  

1st Print





The offered example for the premiere issue of Hawkman's Silver Age series is certified at Near Mint 9.4, with the designation of newsstand-fresh White Pages. Hawkman was originally introduced in 1940 for Golden Age readers, in the key Flash Comics #1. In the Silver Age, he would become a member of the Justice League of America and was awarded his own title with this premiere issue .





"Rivalry of the Winged Wonders"

On the planet Thanagar, Hawkman and Hawkgirl report to their chief, Andar Pul, about the progress they're making learning Earth police methods. They relate to one of their recent adventures on Earth, where a priceless black pearl necklace was stolen from the Midway Museum. Taking on their guises of Hawkman and Hawkgirl, they decide to put on a friendly competition between each other: Hawkman will try to solve the crime using only Earth police methods, while Hawkgirl only uses Thanagarian police methods.

At first, Hawkgirl has the upper hand using Thanagarian crime fighting devices that give her an initial leg up, however Earth's environment proves too unstable for the sensitive machines which are constantly malfunctioning due to Earth's changing weather patterns. Hawkman, meanwhile uses a number of Earth police methods to link the chain of evidence that leads him to the crooks who took the necklace. After fighting them off at a hunting site, Hawkman deduces that they hid the necklace in an unfired barrel of a shotgun until they were able to sell them off. Capturing the crooks, Hawkman returns back to the museum to tell the story to a flustered Hawkgirl.

Finishing their story, Andar finds their research in Earth police methods continually useful and decides that the police force on Thanagar should take up some of these methods. With Andar Pul's permission, Hawkman and Hawkgirl are sent back to Earth where they can learn more about Earth's police methods.




"Master of the Sky Weapons"

When Mavis Trent and a bunch of other philanthropists return from a dig in Yucatan, Carter Hall and his wife are shocked to find they have no memory of anything upon their arrival. Even after using the Absorbacon they learn nothing, and decide to investigate what happened as Hawkman and Hawkgirl. Flying to Yucatan they come across a costumed man named Chac at an old Aztec temple. Chac attacks them with strangely powerful weapons.

Being captured, the winged duo learn that Chac was a ruler of an ancient Aztec civilization who came across a downed alien craft where he found amazing technology. In addition to super-powerful weapons, he also found a potion to extend his life span. However, his people, tired of his oppressive rule revolted hid all his weapons and made him drink an amnesia inducing potion and let him loose into the jungles. Hundreds of years later, the amnesmatic Chac would be hired by Mavis Trent and her colleagues to help with the dig. Finding his long lost weapons in the ruins, restored his memory, and in order to hide his presence to the outside world until he found the rest of his weapons, he fed the amnesia potion to Mavis and her friends.

Hawkman and Hawkgirl manage to break out of their cell and easily defeat Chac before he can employ his latest weapon. With Chac defeated, they find hieroglyphics that specify how to make an elixir which counter acts the amnesia potion and use it to restore Mavis and the others to normal.



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